{$CLEO .cs}
thread 'LIBERTY'
0000: NOP  // Don't steal this mod without my permission,or you'll be visited by a white lady in your house.
0000: NOP  // Created and Published by: maoffense01

:LOADALLMODLS
0247: load_model #MALE01
0247: load_model #BFORI
0247: load_model #BFOST
0247: load_model #VBFYCRP
0247: load_model #BFYRI
0247: load_model #BFYST
0247: load_model #BMORI
0247: load_model #BMOST
0247: load_model #BMYAP
0247: load_model #BMYBU
0247: load_model #BMYBE
0247: load_model #BMYDJ
038B: load_requested_models

:CHCKALLMODLS
if or
8248:   not model #MALE01 available
8248:   not model #BFORI available
8248:   not model #BFOST available
8248:   not model #VBFYCRP available
8248:   not model #BFYRI available
8248:   not model #BFYST available
8248:   not model #BMORI available
8248:   not model #BMOST available
jf @CHCKALLMODLS2
 wait 0 ms
jump @CHCKALLMODLS

:CHCKALLMODLS2
while true
if or
8248:   not model #BMYAP available
8248:   not model #BMYBU available
8248:   not model #BMYBE available
8248:   not model #BMYDJ available
jf @KEYPRESS1
 wait 0 ms
jump @CHCKALLMODLS2

:KEYPRESS1
if or
0AB0:   key_pressed 76  // L
 wait 0 ms
jf @KEYPRESS1
jump @KEYPRESS2

:KEYPRESS2
while true
if or
0AB0:   key_pressed 73  // I
 wait 0 ms
jf @KEYPRESS2
jump @KEYPRESS3

:KEYPRESS3
while true
if or
0AB0:   key_pressed 66  // B
 wait 0 ms
jf @KEYPRESS3
jump @KEYPRESS4

:KEYPRESS4
while true
if or
0AB0:   key_pressed 69  // E
 wait 0 ms
jf @KEYPRESS4
jump @KEYPRESS5

:KEYPRESS5
while true
if or
0AB0:   key_pressed 82  // R
 wait 0 ms
jf @KEYPRESS5
jump @KEYPRESS6

:KEYPRESS6
while true
if or
0AB0:   key_pressed 84  // T
 wait 0 ms
jf @KEYPRESS6
jump @KEYPRESS7 

:KEYPRESS7
while true
if or
0AB0:   key_pressed 89  // Y
 wait 0 ms
jf @KEYPRESS7
jump @KEYPRESS8

:KEYPRESS8
while true
if or
0AB0:   key_pressed 67  // C
 wait 0 ms
jf @KEYPRESS8
jump @KEYPRESS9

:KEYPRESS9
while true 
if or
0AB0:   key_pressed 73  // I
 wait 0 ms
jf @KEYPRESS9
jump @KEYPRESS10

:KEYPRESS10
while true
if or
0AB0:   key_pressed 84  // T
 wait 0 ms
jf @KEYPRESS10
jump @KEYPRESS11

:KEYPRESS11
while true
if or
0AB0:   key_pressed 89  // Y
 wait 0 ms
jf @KEYPRESS11
jump @TELEPORT2

:TELEPORT2
fade 0 time 1000
 wait 1000 ms
select_interior 1
04E4: refresh_game_renderer_at -734.955 493.94
03CB: set_rendering_origin_at -734.955 493.94 1371.9766
0860: link_actor $PLAYER_ACTOR to_interior 1
00A1: put_actor $PLAYER_ACTOR at -744.7788 498.8933 1372.125
0173: set_actor $PLAYER_ACTOR Z_angle_to 240.3979
fade 1 time 1000
 wait 1000 ms
jump @TELEPORT3

:TELEPORT3
009A: 1@ = create_actor_pedtype 4 model #MALE01 at 0.0 0.0 0.0
009A: 2@ = create_actor_pedtype 4 model #BFORI at 0.0 0.0 0.0
009A: 3@ = create_actor_pedtype 4 model #BFOST at 0.0 0.0 0.0
009A: 4@ = create_actor_pedtype 4 model #VBFYCRP at 0.0 0.0 0.0
009A: 5@ = create_actor_pedtype 4 model #BFYRI at 0.0 0.0 0.0
009A: 6@ = create_actor_pedtype 4 model #BFYST at 0.0 0.0 0.0
009A: 7@ = create_actor_pedtype 4 model #BMORI at 0.0 0.0 0.0
009A: 8@ = create_actor_pedtype 4 model #BMOST at 0.0 0.0 0.0
009A: 9@ = create_actor_pedtype 4 model #BMYAP at 0.0 0.0 0.0
009A: 10@ = create_actor_pedtype 4 model #BMYBU at 0.0 0.0 0.0
009A: 11@ = create_actor_pedtype 4 model #BMYBE at 0.0 0.0 0.0
009A: 12@ = create_actor_pedtype 4 model #BMYDJ at 0.0 0.0 0.0

0860: link_actor 1@ to_interior 1
00A1: put_actor 1@ at -753.1056 480.8096 1370.4904
0173: set_actor 1@ Z_angle_to 129.2066
0860: link_actor 2@ to_interior 1
00A1: put_actor 2@ at -749.4434 464.5915 1369.4587
0173: set_actor 2@ Z_angle_to 120.5819
0860: link_actor 3@ to_interior 1
00A1: put_actor 3@ at -777.8414 467.337 1365.0017
0173: set_actor 3@ Z_angle_to 101.4057
0860: link_actor 4@ to_interior 1
00A1: put_actor 4@ at -793.4845 450.7323 1361.2671
0173: set_actor 4@ Z_angle_to 279.796
0860: link_actor 5@ to_interior 1
00A1: put_actor 5@ at -807.1578 465.2319 1358.5753
0173: set_actor 5@ Z_angle_to 274.1559
0860: link_actor 6@ to_interior 1
00A1: put_actor 6@ at -817.2675 468.2519 1356.5851
0173: set_actor 6@ Z_angle_to 88.9976
0860: link_actor 7@ to_interior 1
00A1: put_actor 7@ at -810.8778 450.1765 1357.8429
0173: set_actor 7@ Z_angle_to 84.4855
0860: link_actor 8@ to_interior 1
00A1: put_actor 8@ at -869.611 453.3435 1349.0895
0173: set_actor 8@ Z_angle_to 271.5408
0860: link_actor 9@ to_interior 1
00A1: put_actor 9@ at -881.1087 466.1246 1347.9174
0173: set_actor 9@ Z_angle_to 268.1568
 wait 5000 ms
 01C2: remove_references_to_actor 1@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 2@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 3@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 4@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 5@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 6@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 7@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 8@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 9@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 10@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 11@ // Like turning an actor into a random pedestrian
01C2: remove_references_to_actor 12@ // Like turning an actor into a random pedestrian

:TELEPORT4
if and
0AB0:   key_pressed 9
0AB0:   key_pressed 71
 wait 0 ms
jf @TELEPORT3
select_interior 0
04E4: refresh_game_renderer_at 2488.562 -1666.865
03CB: set_rendering_origin_at 2488.562 -1666.865 13.3757
0860: link_actor $PLAYER_ACTOR to_interior 0
00A1: put_actor $PLAYER_ACTOR at 2492.8071 -1685.3014 13.5108
0173: set_actor $PLAYER_ACTOR Z_angle_to 1.7909
 wait 0 ms
jump @KEYPRESS1